Skip-Bo Junior is the kid-friendly version of the classic sequencing card game from Mattel, designed for players aged 5 and up. It keeps the fun of racing to empty your pile of cards but simplifies the numbers and pace so younger children can follow along. This guide walks through everything you need to set up and play, including the game’s two difficulty levels and how it differs from the original.
What is Skip-Bo Junior?
Skip-Bo Junior is a simplified edition of Skip-Bo, a card game invented in the 1960s and now published by Mattel. Where the standard game numbers cards from 1 to 12, the Junior edition only goes up to 10 and uses bright, kid-friendly artwork to help children recognise the sequences. It is a distinct product rather than the same game in a smaller box, so its deck and rules differ. If you want the background on the original game, see our explainer on what Skip-Bo is.
The aim is simple: be the first player to get rid of every card in your personal pile (your “stockpile”) by playing them, in order, onto shared piles in the middle of the table.
What comes in the box
The current retail edition of Skip-Bo Junior contains 112 cards:
- 90 number cards — nine each of the numbers 1 through 10.
- 22 Wild Skip-Bo cards — these can stand in for any number.
You may see older sources list 96 cards (80 number cards and 16 wild cards); earlier printings used a smaller deck, but the version sold today has 112. The game also includes an illustrated instruction sheet.
Quick Facts
| Publisher | Mattel |
|---|---|
| Players | 2–4 |
| Recommended age | 5 years and up |
| Cards (current edition) | 112 (90 number cards, 22 Wild Skip-Bo cards) |
| Number range | 1 to 10 |
| Levels of play | Level 1 (beginner) and Level 2 (adds discard piles) |
| Goal | Be first to empty your stockpile |
| Typical game length | About 15–30 minutes |
The goal of the game
Each player has a face-down stockpile. Players take turns playing cards onto up to four shared building piles in the centre of the table. Each building pile is built upward in order, starting at 1 and finishing at 10. The first player to empty their entire stockpile wins — you do not need to get rid of the cards in your hand.
Setting up
- The oldest player is the dealer. They shuffle the deck.
- Deal 10 cards face-down to each player. This stack is that player’s stockpile. (For a longer game, deal more cards; for a shorter game, deal fewer.)
- Each player turns the top card of their stockpile face-up, leaving it on top of the pile.
- The youngest player goes first, and play continues to the left.
Skip-Bo Junior offers two ways to play: Level 1 is the simpler introduction, and Level 2 adds a little more strategy for children who are ready for a bigger challenge.
How to play — Level 1 (beginner)
Level 1 is the best starting point for the youngest players.
Taking your turn
- At the start of your turn, the dealer deals you 3 cards face-up, spread out next to each other. This is your “hand.” (On later turns, if you have cards left over, the dealer places 3 new cards on top, forming stacks.)
- Try to play cards from your stockpile or your hand onto the building piles in the centre.
- Keep playing as long as you can make a legal move. When you can no longer play a card, your turn ends and play passes to the person on your left.
Building pile rules
- There can be up to four active building piles at once, and any player may play on any pile.
- A building pile can only be started with a #1 card or a Wild Skip-Bo card.
- Each new card must be the next number higher than the card on top. If the top card is a 3, you play a 4 (or a wild card representing a 4).
- Once a pile reaches 10, it is complete. Set it aside so a new pile can be started in its place.
- Always look at the top card of your stockpile first — playing it (and flipping the next card underneath) is how you win.
If the dealer runs out of cards to deal, simply reshuffle the completed building piles to make a fresh deck.
How to play — Level 2 (advanced)
Level 2 uses the same building-pile rules as Level 1 but adds personal discard piles, which reward a bit of planning.
- When you receive your 3 cards, keep them in your hand rather than laying them out in front of you.
- Play what you can from your stockpile and hand onto the building piles.
- To end your turn, place your remaining hand cards face-up in front of you to form your own discard piles. It helps to build these in descending order so they are easy to use later.
- On following turns you may play from your stockpile, your 3 hand cards, and the top card of any of your discard piles.
- If you manage to play all 3 hand cards, the dealer gives you 3 more cards and your turn continues.
How to win
The first player to play the very last card from their stockpile wins the game. Leftover cards in your hand or discard piles do not matter — only the stockpile counts.
Skip-Bo Junior vs. standard Skip-Bo
Skip-Bo Junior trims down the original for younger players. The biggest differences are the smaller number range, fewer starting cards and the optional two-level structure. If your children have mastered the Junior edition, the full rules of the original are covered in our guide on how to play Skip-Bo.
Skip-Bo Junior vs. Standard Skip-Bo
| Feature | Skip-Bo Junior | Standard Skip-Bo |
|---|---|---|
| Recommended age | 5 and up | 7 and up |
| Players | 2–4 | 2–6 (teams for 6+) |
| Total cards | 112 (90 number + 22 wild) | 162 (144 number + 18 wild) |
| Number range | 1–10 | 1–12 |
| Starting stockpile | 10 cards | 30 cards (2–4 players) |
| Cards each turn | 3 dealt to your hand | Draw up to 5 |
| Discard piles | Only in Level 2 | Yes (up to 4) |
| Difficulty | Two levels, beginner-friendly | Single, more complex |
Common mistakes to avoid
- Ignoring the stockpile. It is tempting to clear your hand, but only stockpile cards win the game — play the top stockpile card whenever you can.
- Forgetting wild cards are flexible. A Wild Skip-Bo card can start a pile as a 1 or fill any missing number, including 10 to finish a pile.
- Starting a pile without a 1 or wild. Building piles always begin at 1 (or a wild standing in for 1).
- Mixing the levels. Discard piles only exist in Level 2 — agree on the level before you deal.
Who is Skip-Bo Junior for?
The game is aimed at 2 to 4 players aged 5 and up. Level 1 suits pre-readers and beginners because turns are short and the numbers only run to 10, while Level 2 introduces light strategy for older or more confident children. Because it teaches number recognition and sequencing, it is a popular choice for family game nights and early-learning play.
Sources
Frequently Asked Questions (FAQ)
How many players can play Skip-Bo Junior?
Skip-Bo Junior is designed for 2 to 4 players. It works well as a head-to-head game for two or as a small family game for up to four.
What age is Skip-Bo Junior for?
The game is recommended for ages 5 and up. Level 1 is simple enough for young beginners, and Level 2 adds a little more challenge as children grow more confident.
What is the difference between Skip-Bo and Skip-Bo Junior?
Junior is a simplified edition. It uses a smaller deck, numbers only go from 1 to 10 instead of 1 to 12, players start with 10 stockpile cards instead of 30, and it offers two difficulty levels for younger players.
What do the Wild Skip-Bo cards do?
A Wild Skip-Bo card can stand in for any number. You can use one to start a building pile as a 1, to fill a gap in the sequence, or to complete a pile as a 10.
Do you have to empty your hand to win?
No. You only need to play the last card from your stockpile. Any cards left in your hand or discard piles do not affect winning.

