Skip-Bo is a commercial sequencing card game published by Mattel, in which 2 to 6 players race to empty a personal stockpile of cards by building shared piles in numerical order from 1 to 12. It was created in 1967 by an American woman named Minnie Hazel “Skip” Bowman, and it is a packaged version of the much older card game Spite and Malice, redesigned to use its own dedicated deck.
This page explains what Skip-Bo actually is, what its name means, who invented it, and how it travelled from a homemade boxed game in 1960s Texas to one of Mattel’s best-known family titles. If you want the rules rather than the background, see how to play Skip-Bo; this guide focuses on the game’s definition, origin and history.
Skip-Bo: Origin at a Glance
| Inventor | Minnie Hazel “Skip” Bowman (1915–2001) |
| First produced | 1967, Brownfield, Texas |
| Name meaning | From the inventor’s nickname “Skip” + surname Bowman |
| Based on | Spite and Malice (via Russian Bank / Double Klondike) |
| Publisher today | Mattel (acquired 1992) |
| Game type | Sequencing card game, 2–6 players, ages 7+ |
What is Skip-Bo, in simple terms?
Skip-Bo is a card game about building number sequences, not about matching or collecting. Each player is dealt a face-down stock pile, and the entire game is a race to be the first to play every card from that pile onto shared “building” piles that run 1, 2, 3, and so on up to 12. Wild cards, a hand of five, and personal discard piles all exist to help you clear your stock pile faster than your opponents.
The game is made for 2 to 6 players, recommended for ages 7 and up, and uses a dedicated 162-card deck rather than standard playing cards. Its appeal is that the core idea is simple enough for a child to grasp in one round, while the decisions about wild cards and discard piles give it enough depth to stay interesting for adults. The deck itself is covered in detail in the Skip-Bo cards guide.
What does the name “Skip-Bo” mean?
The name “Skip-Bo” comes from its inventor, not from any game mechanic. Minnie Hazel Bowman went by the nickname “Skip,” and the game takes its name from that nickname combined with her surname, Bowman. So despite what many players assume, “Skip-Bo” has nothing to do with skipping a turn or skipping a card — there is no “skip” action in the rules at all.
This is one of the most common misunderstandings about the game, partly because Mattel’s other famous card game, UNO, does have “Skip” cards that make an opponent lose a turn. In Skip-Bo, the word is simply a name.
Who invented Skip-Bo?
Skip-Bo was invented by Minnie Hazel “Skip” Bowman (1915–2001) of Brownfield, Texas. In 1967 she began producing a boxed edition of a game she enjoyed, packaging and selling it under the Skip-Bo name. At that early stage the game was a self-produced product rather than a mass-market release, and it was built on the framework of the older public-domain game Spite and Malice.
Bowman’s role is often overlooked because the game later became a Mattel product, but she is the reason it exists in packaged form and the reason it carries the name it does. For a fuller account of her story and how the early version worked, see who invented Skip-Bo.
The history of Skip-Bo: a timeline
Skip-Bo’s journey from a homemade game to a global brand happened in a few clear stages. Bowman produced the first boxed editions herself from 1967, using three standard decks of playing cards with dedicated Skip-Bo cards replacing the jokers.
In 1980 the rights were bought by International Games, Inc., which gave the game far wider distribution and eventually moved it onto its own custom-printed deck. In 1992 Mattel acquired International Games, folding Skip-Bo into the same family card-game portfolio as UNO, and Mattel has published it ever since. In the years since, the game has expanded into digital form — an iOS version was released by Magmic in 2013, and a newer mobile edition followed from Mattel163 in 2021 — alongside anniversary and collector editions marking the game’s long run.
Skip-Bo History Timeline
- 1967 Minnie Hazel “Skip” Bowman begins producing a boxed edition of the game in Brownfield, Texas.
- 1980 International Games, Inc. buys the rights and widens distribution.
- 1992 Mattel acquires International Games; Skip-Bo joins the UNO family and Mattel still publishes it today.
- 2013 A mobile version of Skip-Bo is released for iOS by Magmic.
- 2021 A newer mobile edition is released by Mattel163, alongside anniversary and collector editions of the physical game.
Where Skip-Bo came from: Spite and Malice
Skip-Bo is a commercial version of Spite and Malice, a classic card game that predates it by decades. Spite and Malice is itself a descendant of Russian Bank, which in turn comes from Double Klondike (a two-deck form of solitaire), so Skip-Bo sits at the end of a long family tree of sequence-building card games.
The key difference is the equipment. Spite and Malice is traditionally played with standard 52-card decks, whereas Bowman’s version gave the game its own purpose-built deck, which made it easier to learn and sell as a single boxed product. That lineage is also why you don’t strictly need the branded box to play — you can recreate the game using ordinary cards, as explained in the guide to playing Skip-Bo with a standard deck, and you can read the ancestral rules on the Spite and Malice page.
How the Skip-Bo deck changed over time
The modern Skip-Bo deck is different from the game’s earliest versions. Today’s standard Mattel deck contains 162 cards: 144 number cards (twelve each of 1 through 12) plus 18 wild Skip-Bo cards. Before 1980, the game used three standard decks mixed together with a small number of Skip-Bo cards standing in for the jokers, and the International Games edition that followed used a 168-card configuration with 24 wild cards.
The number cards are printed in three colours — blue, green and red — but the colours are purely decorative and never affect play, which also makes the deck colour-blind accessible. You may still see some retail listings quote 168 cards rather than 162, a leftover from those older configurations.
Skip-Bo editions and versions
Skip-Bo exists in several editions built around the same core game. The standard edition is the everyday 162-card box, while Skip-Bo Junior is a simplified version aimed at ages 5 and up. Collector and travel formats such as the Deluxe tin add extras like a score pad, and the digital app brings the game to phones and tablets for solo and online play.
Each version suits a different audience, from young children to travellers to players who prefer a screen. A side-by-side look at all of them is available in the Skip-Bo editions guide, and parents weighing it up for younger players may find is Skip-Bo good for kids useful.
Why Skip-Bo became so popular
Skip-Bo’s popularity comes from a rare combination of simplicity and staying power. The rules can be taught in a single hand, there is no reading or complex scoring required to enjoy a casual game, and the sequence-building format feels familiar to anyone who has played solitaire. That low barrier to entry makes it a natural fit for family game nights and for players of very mixed ages sitting at the same table.
Mattel’s backing did the rest. Once the game joined the same catalogue as UNO in 1992, it gained the distribution and brand recognition of one of the world’s largest toy companies, which is why Skip-Bo is now stocked worldwide and recognised across generations. The blend of luck (the cards you draw) and skill (how you manage wild cards and discard piles) keeps individual games unpredictable, which is a large part of why it has lasted more than half a century.
How Skip-Bo differs from UNO and similar games
Skip-Bo is a sequencing game, which sets it apart from the matching and rummy-style games it is often shelved beside. The short comparison below shows where it sits relative to the games players most often confuse it with.
| Game | Core mechanic | How it relates to Skip-Bo |
|---|---|---|
| Skip-Bo | Build shared piles 1→12 to empty a stock pile | The game itself |
| UNO | Match the top card by colour or number | Same publisher, completely different play |
| Spite and Malice | Build centre stacks to empty a pay-off pile | The older game Skip-Bo is based on |
| Phase 10 | Complete ten rummy-style “phases” in order | Same publisher, rummy-type rather than sequencing |
The comparison people ask about most is Skip-Bo versus UNO, since both are Mattel classics that play nothing alike — one is about building sequences, the other about matching and shedding cards. That distinction is covered fully in Skip-Bo vs UNO.
Common misconceptions about Skip-Bo
A few myths about Skip-Bo come up again and again, and clearing them up is part of understanding what the game actually is. The first is the name: as noted above, “Skip-Bo” refers to inventor “Skip” Bowman and does not describe a skip-a-turn mechanic. The second is that Skip-Bo is just a version of UNO — it shares a publisher with UNO but is a separate game with no colour-matching and no “UNO” call.
Two more are worth stating plainly. Skip-Bo Junior is a distinct, simplified edition rather than the same game in a different box, so its rules and card count differ from the standard game. And although Skip-Bo is often grouped with casino and betting content online, it is a family card game with no gambling element — no money, odds or wagering are part of the rules.
Reference sources
Frequently Asked Questions
What is Skip-Bo in simple terms?
Skip-Bo is a sequencing card game for 2 to 6 players in which you race to empty a personal stock pile of cards by building shared piles in order from 1 to 12. It is published by Mattel, recommended for ages 7 and up, and uses its own 162-card deck rather than standard playing cards.
What does the name Skip-Bo mean?
The name comes from the game’s inventor, Minnie Hazel “Skip” Bowman, combining her nickname “Skip” with her surname, Bowman. It does not refer to any skipping mechanic in the game — there is no skip-a-turn action in the Skip-Bo rules.
When was Skip-Bo invented?
Skip-Bo was first produced in 1967 by Hazel Bowman in Brownfield, Texas. International Games bought the rights in 1980, and Mattel acquired the game in 1992 and has published it ever since.
Is Skip-Bo based on another card game?
Yes. Skip-Bo is a commercial version of the older card game Spite and Malice, which itself descends from Russian Bank and Double Klondike. Bowman’s contribution was to package the game with its own dedicated deck, making it easier to learn and sell than the standard-deck original.
Is Skip-Bo the same as UNO?
No. Skip-Bo and UNO are both Mattel card games, but they play completely differently. Skip-Bo is about building numerical sequences to empty a stockpile, while UNO is about matching cards by colour or number to shed your hand. They share a publisher and a family-friendly reputation, not a rule set.
